Error handling
Review how to handle errors (exceptions) generated by both your own Durable Object code as well as exceptions thrown by Durable Objects’ infrastructure (such as overloads or network errors).
How exceptions are thrown
There are three ways in which a Durable Object can throw an exception:
- From the code within the
fetch()handler defined on your Durable Object class. The resulting exception will have a.remoteproperty set toTruein this case. - From code within the
constructormethod defined on your Durable Object class. The resulting exception will have a.remoteproperty set toTruein this case. - Generated by Durable Object’s infrastructure due to transient internal errors, or because you are sending too many requests to a single Durable Object, or when too many requests are queued due to slow or excessive I/O (external API calls or storage operations) within an individual Durable Object.
Some of the exceptions generated by Durable Object’s infrastructure will also have the
.remoteproperty set toTrue.
Refer to Troubleshooting to review the types of errors returned by a Durable Object and/or Durable Objects infrastructure and how to prevent them.
Understanding stubs
A Durable Object stub is a client Object used to send requests to a remote Durable Object. To learn more about how to make requests to a Durable Object, refer to Create Durable Objects stubs and Access a Durable Objects from a Worker.
Example
Any uncaught exceptions thrown by your code within a Durable Object’s fetch() handler or constructor method will be propagated to the caller’s fetch() call. Catching these exceptions allows you to retry creating the Durable Object stub and sending the request: